Red orchestra 2 rising storm flamethrower with m1 carbine
The knee mortar is very effective on both the offense and the defense. In the second mode (scroll the mousewheel down) you aim and fire the mortar directly as if it would be a modern grenade launcher. In the main mode you fire it like a normal mortar, where the shell is being fired away in a high angle. There are two fire modes for the mortar that you select with the range setting of the weapon (default is the mousehweel). The knee mortar is using your normal grenades as shells, so they basically make the same ammount of damage and have the same area effect. Beside your trusty rifle you also have a little mortar with you. To balance out both sides a bit more, the japanese side has access to the light mortar, also known as the knee mortar. To find those targets check the map or the tactical display. Those targets are in general obstacles that block your team from advancing. As a engineer your main job is to support your team by blowing up targets of interest. Your main weapon will be the M1 Carbine, which is a short and small semi-automatic rifle best used for combat on short distances that still can be used for fighting over medium distances. On the allied side you can also play as a engineer. To be fair I cant say much about the japanese sniper scope yet because I rarely play sniper at all. So as a sniper you should support your team with taking out important targets like machine guns, other snipers, squad leaders and the commander. There is no real difference when it comes to the sniper class compared to HoS. The only exeption is that the japanese machine guns are basically light machine guns, while allied machine gun is a more classical machine gun like the ones you know from HoS. The role of the Machine Gunner is pretty much the same as in HoS. To optimize these roles you can change the speed of fire with the weapon function key from fast to a slower fire rate. Since the BAR is a light machinegun you can use it as a assault weapon when getting close to the enemy or you can use it to support your team while using it like a machine gun. The automatic riflemans main weapon is the BAR light machinegun. While the allied team has no assault class by name, they have something very similar called the automatic rifleman. It has a high rate of fire while being pretty precise and powerful for a smg. The type 100 basically beats the allied thomspon smg on all departments (exept the lvl 50 thompson). The axis assault class has access to the type 100 SMG which is a excelent weapon. Unlike in HoS in RS only the axis (japanese) side have a assault class. With the Garand Rifle the allied rifleman is also still effective at close ranges and the japanese soldiers have a few other tricks up their sleeve which will be explained later in detail. This should however not keep you from attacking or defending areas of key interest. Like in HoS, the rifleman is is best fitted for combat over medium or long distances. Also all japanese rifleman have a bayonet unlocked right away from the start, while allied rifleman have to unlock them first. That means that the Type 99 has a bit more power but is less precise on longer ranges. Both are bolt action rifles and while the Type 39 rifle was pretty much the standard japanese rifle, the Type 99 is a version which is a bit shorter but with a bigger caliber. On the japanese side you have (via unlock) have access to two rifles, the Arisaka Type 33 and 99. So with a Garand you can fire a lot of bullets very fast compared to bold action rifles like the Springfield or the Japanese Rifles. The M1 Garand is a semi automatic rifle, which means you dont have to pull back the bolt after every round you fire. On all current maps with the exeption of Guadalcanal the U.S Team has access to the Garand and the Springfield Rifle. However compared to HoS (Heroes Of Stalingrad) some things are a bit different in RS (Rising Storm). Like in the base game, the rifleman is the core unit of both teams in the game. The more players are on a server, the more slots are open. How much spots for a class are avaible is depending on the player count. So you wont see half the team running around with machineguns or sniper rifles. Ttaht means that the number of players who can play a class is limited. Like Heroes Of Stalingrad, Rising Storm is a class based FPS and is using class limits exept for the Rifleman class.